![]() ![]() ![]() The combat is expressive, tactical and tough, utilising a stripped down melee system that allows for crucial ammo hoarding, while still making your character feel powerful. We’re there in his boots as he blasts at enemies wielding pitchforks and chainsaws. The new Resi 4 brings the camera out a little further again, but we’re still very much with Kennedy as he traipses through the muck of festering farmlands and down the corridors of gothic castles. Gone too were the zombies, in favour of torch-wielding yokels and towering cult leaders, giving it the uncanny feel of folkloric horror, of The Wicker Man and Witchfinder General. Designer Shinji Mikami switched to an over-shoulder view, drawing the player into the protagonist’s perspective and making the shootouts much more immersive. Gone were the awkward expressionist camera angles and roving third-person perspective gone too was the peculiarly staccato and unintuitive combat of the first three titles. ![]() Veterans won’t need to be told that Resi 4 represented a new phase in the series when it arrived on the Nintendo GameCube in 2005. A complete reimagining … Resident Evil 4 Remake. ![]()
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